Octopus in Action Vyra World

VyraGames publishing

Authorial games shaped by systems, restraint, and consequence.

Octopus in Action is a Vyra World for deliberate, systems-driven work where continuity matters and every decision carries weight.

Design approach

Octopus in Action builds worlds where outcomes accumulate, not reset. We prioritize systems that invite restraint, give each choice lasting context, and reward careful attention over spectacle. Every project is authored to feel coherent, measured, and quietly demanding. The result is a portfolio designed for long arcs, not quick thrills.

Portfolio

Seven original works built with shared discipline and distinct themes.

Indoctrine

A systems-driven simulation about belief, pressure, and quiet control.

You guide a small group organized around a shared ideology. Growth is subtle, stability is fragile, and influence is never absolute. Beliefs strengthen or weaken through routine, social reinforcement, and contradiction.

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Neighborhood Watch

A procedural authority game about restraint, judgment, and social memory.

You operate within a single neighborhood where every action is remembered. Residents notice patterns, talk to each other, and respond not just to what you do — but how consistently you do it.

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Still in Session

A solo role-playing experience with a persistent, responsive game master.

You describe intent, the world responds, and the story remembers. Choices become recorded truth, consequences accumulate, and nothing quietly resets.

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Seat of Power

A progression-driven game about influence, allegiance, and slow ascent.

The world is a network of cities, factions, and obligations. Advancement comes through contracts, recruitment, and carefully chosen loyalties. Power grows unevenly, and every new position introduces new constraints.

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Street Meat

A fixed-menu food truck game about consistency, heat, and endurance.

One truck. One grill. One category of food. Each night is a test of timing, restraint, and repetition. Rushing creates mistakes that surface later.

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Deep Bore

A descent-based resource game focused on risk, preparation, and incremental progress.

You drill deeper into the ground, extracting increasingly valuable materials as conditions become more hostile. Equipment limits define how far you can push before returning to upgrade and reinforce.

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Terminal One

A single-screen infrastructure growth game about scale and stability.

You oversee the evolution of a small airport terminal as it expands into a major hub. Passengers move autonomously through the space. Congestion, calm, and flow are visible rather than announced.

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Shared principles

Each title is different, but the studio craft stays consistent.

Consequence

Player decisions persist and accumulate, shaping systems over time rather than resetting to a clean slate.

Restraint

We favor quiet tension, deliberate pacing, and purposeful mechanics over spectacle or excess.

Continuity

Stories and systems evolve together, giving every session a sense of memory and forward motion.

Systems clarity

Rules remain legible even when outcomes are complex, helping players read cause and effect with confidence.

Explore the demos

Step into live Vyra environments and experience the shared system language.